//==============================================================================
// Hippikon_anim.txt
//==============================================================================

import Greek_Sword_anim.txt
import Greek_Large_Cavalry_Shield_anim.txt

//==============================================================================
define spirited
{
	SetSelector
	{
		TechLogic none/Spirited Charge
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX G Deimos Sword
			}
		}
	}
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon Head Iron
			}
		}
	}
}

//==============================================================================
define Adamantine
{
	SetSelector
	{
		TechLogic none/Adamantine Cuirass
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Armor Glow Small
			}
		}
	}
}

//==============================================================================
anim Bored
{

	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_BoredA
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Hippikon_BoredB
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_BoredA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Hippikon_BoredB
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{  
			Visual Cavalry G Hippikon_WalkA
			connect RightHand Spirited hotspot
			connect RightHand greekSword hotspot
			connect LeftForearm LargeGreekShield hotspot
			Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			tag FootstepLeft 0.60 true
			tag FootstepRight 0.00 true
			tag FootstepLeft 0.95 true
			tag FootstepRight 0.55 true 
			}
		}
		set hotspot
		{
			version
			{
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
			ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
			connect RightHand Spirited hotspot
			connect RightHand greekSword hotspot
			connect LeftForearm LargeGreekShield hotspot
			Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			tag FootstepLeft 0.60 true
			tag FootstepRight 0.00 true
			tag FootstepLeft 0.95 true
			tag FootstepRight 0.55 true
			}
		}
		set hotspot
		{
			version
			{
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
			ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
			connect RightHand Spirited hotspot
			connect RightHand greekSword hotspot
			connect LeftForearm LargeGreekShield hotspot
			Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			tag FootstepLeft 0.60 true
			tag FootstepRight 0.00 true
			tag FootstepLeft 0.95 true
			tag FootstepRight 0.55 true
			}
		}
		set hotspot
		{
			version
			{
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
			ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
			connect RightHand Spirited hotspot
			connect RightHand greekSword hotspot
			connect LeftForearm LargeGreekShield hotspot
			Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			tag FootstepLeft 0.60 true
			tag FootstepRight 0.00 true
			tag FootstepLeft 0.95 true
			tag FootstepRight 0.55 true
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
							tag SpecificSoundSet 0.60 false HeavyFall checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.70 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.61 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.70 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.61 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.70 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.61 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.70 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.61 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim whirlwindattack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.13 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.23 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.21 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.13 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.23 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.21 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.11 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.23 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.21 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.11 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.23 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.21 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim gore
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.13 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.23 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.21 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.13 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.23 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.21 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.11 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.23 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.21 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.11 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.23 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
				tag SpecificSoundSet 0.21 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_FlailA
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Copper
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				  Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Bronze
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/Cavalry G Hippikon Iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/Cavalry G Hippikon Horse Iron
				connect RightHand GreekSword hotspot
				connect RightHand Spirited hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}